Death Stranding: Directors Cut on iPhone 15 Pro allows you to carry the apocalypse in your pocket

Porting this AAA title to the iPhone really is a game-changer

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Hideo Kojima’s critically acclaimed third-person, open-world gameDeath Stranding: Directors Cuthas now come to iOS bringing the controversial epic to selected Mac, iPad, andiPhone 15 Promodels.This eerie and atmospheric title is set in post-apocalyptic America where you play as Sam Porter Bridges, (played by Norman Reedus) delivering packages and reconnecting isolated pockets of humanity via a communications grid called the Chiral Network while avoiding hostile forces and phenomena on the way.Thanks to theA17 Prochip, this version of Death Stranding runs on the iPhone 15 Pro andiPhone 15 Pro Max, as well as iPad models using the M1 or M2 chips, including theiPad Pro 2022and 2021 models, theiPad Air 2022, and anyAppleSilicon Mac.It also supports both controllers like theSony DualSenseorBackbone One,as well as on-screen touch controls for mobile devices.

Game data can be saved viaiCloudallowing players to switch between Apple devices and continue their journey. The game can be played offline however,  a network connection is required to experience the Social Strand system.Death Stranding: Directors Cut is out now available on theApp Storeand is currently 50% off making the game $19.99 / £19.99 / AUS$29.99 from now until February 20.

The was originally released in 2020 for PC and PlayStation 4 and was noted for its incredible visual quality, so any mobile-compatible release will still require some graphical compromises to run on mobile hardware.Console-quality titles coming to mobiles aren’t a huge surprise when you consider theNintendo Switchuses a much older Tegra X1 Mariko chip and runs games, with the biggest difference being in active cooling; dedicated handheld consoles tend to come with fans. But seeing a much bigger more complex game like Death Stranding on iOS is still a remarkable achievement.Death Stranding could be taxing on the iPhone’s A17 Pro chip and according toToucharcade, it provides no graphics options and targets 30 frames per second but suffers from lackluster performance. I haven’t yet played it and I would like to see how running such an intensive title could cause overheating or throttling issues.

The release of such a high-profile game to iOS shows Apple’s dedication to bringing AAA titles to mobile devices could boost iPhone popularity with gamers and help challenge Android gaming-centric devices like theAsus ROG Phone 8 ProandRedMagic 9 Pro.

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James Ide was a writer for TechRadar specializing in phones and tablets, having previously worked at The Daily Mirror since 2016, covering news and reviews.

James loves messing with the latest tech, especially phones due to their incredibly rapid pace of development.

When not surrounded by various devices and/or tinkering with gadgets while putting them through their paces, James has a love of handheld consoles.

He is almost the textbook definition of a geek, who loves sci-fi, comics, games and of course, all things tech. If you think you have a story for him or just want to challenge him at Smash Bros, get in touch.

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