Indiana Jones and the Great Circle will be a better game for its first-person perspective

In your face

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WhenIndiana Jones and the Great Circlegot its gameplayrevealat the Xbox Developer Direct showcase on January 18, audiences were surprised to see the action directly through Indy’s eyes. Since we’ve grown accustomed to the perspective of a camera bobbing just behind his left shoulder in adventure games, a first-person perspective comes as a bit of a shock.

TheUncharted,Assassin’s Creed, Tomb Raider,andHorizonseries are perfect examples of titles that have all helped create this expectation that action-adventure games must use the third-person camera. Granted, the likes ofAvatar: Frontiers of PandoraandFar Cry 6still use a first-person perspective, but they are very much the exception rather than the rule.Star Wars Jedi: Survivor,Alan Wake 2,and theResident Evil 4remakeall use third-person cameras too. It’s a prolific approach, making departures stand out by comparison.

However, scratch the surface and it’s clear that developer MachineGames’ pedigree of excellent first-person games as well asIndiana Jones’chaotic and rough-and-tumble themes make the upcoming title perfect for this more traditional technique. The developer’s previous titles have all made masterful use of the first-person view, not only to make the action feel more impactful and direct but also to heighten drama and storytelling. AsThe Great Circle’s director Jerk Gustafsson put it in aninterview on the Lucasfilm website, “First-person gameplay is part of MachineGames’ DNA, and we wanted to see how we could use this to create an immersive experience.”

BeforeIndiana Jones and the Great Circle, MachineGames brought us a reboot of theWolfensteinseries of iconic Nazi-killing first-person shooters. These titles were renowned not only for delivering the satisfying and brutal combat for which theWolfensteinname is known but also for delivering a harrowing and meaningful look at a Nazi dystopia through the lens of a host of well-realized characters. All of this was made more intense though use of the first-person view, which forced players to confront the horror and discomfort of the setting through the eyes of someone living in it.

Danger close

Danger close

NeitherWolfenstein: The New OrdernorWolfenstein 2: The New Colossusoffer dialogue options or drawn-out cutscenes you might expect from role-playing games likeBaldur’s Gate 3. However, their gripping stories are offered more intimately by the first-person camera - a sense that would be lost from a different perspective.

Spoilers ahead for Wolfenstein 2: The New Colossus

In one particularly powerful scene, protagonist B.J. Blazkowicz must infiltrate a Nazi base on Venus by posing as an actor for a film that is to be produced by Adolf Hitler. From Blazkowicz’s perspective, we see the genocidal tyrant in all his horror. Onlookers are terrified by Hitler’s every move with constant mood swings and his fraying grip on sanity keeping you on the edge of your seat.

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This technique is an important part of the MachineGames' toolkit

Seeing this scene directly from the perspective of someone there adds a powerful closeness to the scene. There’s no bobbing camera to separate us from the deeply upsetting and emotionally resonant event that’s unfolding in front of us. This technique is an important part of the MachineGames' toolkit and is a large part of how the studio was able to elevate theWolfensteinseries from a fun collection of action games to stirring works of dystopian fiction. This is why it’s the right move forthe Great Circle.Experiencing intimate and emotional moments from Indy’s prespective will connect us with the action and story in new ways.

Behind the eyes

WhileIndiana Jones and the Great Circlewill likely be very different from theWolfensteinseries when it comes to the overall tone, Indy’s adventures are no stranger to dark, scary, or twisted moments. Who could forget the literal face melting that took place inRaiders of the Lost Ark,or the infamous monkey brains scene inIndiana Jones and the Temple of Doom?

So whileIndiana Jonesmay be a pulpy action-adventure, it also has incredibly gritty moments to break up the action. Director Jerk Gustafsson waskeen to stressthat our whip-toting protagonist is “not a superhero […] When you overcome the numerous obstacles in your way, it takes a lot of effort and hard work.

“Combat should feel grounded and heavy,” he continued, “with a lot of focus on hand-to-hand fighting.” Combat in a first-person perspective feels raw and personal like the enemies aren’t just trying to pummel the main character, but they’re also trying to pummelyou.

It’s certainly possible to create compelling hand-to-hand combat in third-person, but, by having us view combats through Indy’s eyes,the Great Circlewill be able to get across that idea of ‘hard work’ more effectively and intimately. Enemies will seem far larger and harder to take down, keeping players on the edge of their seats. The towering Nazi goon we see for a split-second in the trailer at the 2:20 mark seems all the more threatening from a first-person point of view, as is Indy’s punch-up with a soldier afterward. It feels far more brutal and raw than it would if we were watching from a distance.

Combat aside, exploration will also be revved up by this more in-your-face perspective. The ancient temples and unexplored mysteries of theIndiana Jonesworld have always meant to feel dangerous and larger than life, a sense that’s heightened by the immediacy of first-person.

To emphasize this point, Gustafsson made MachineGames’ goals for first-person exploration clear. “There is also a sense of dread, like you are just about to stumble over the precipice or the branch you’re holding is about to break.”

The unexplored mysteries of the Indiana Jones world have always meant to feel dangerous

The first-person view will allow MachineGames to capture the ‘dread’ far more faithfully. Scary heights and precipices seem all that more real when it feels like you’re seeing directly through the eyes of the one who’s facing them, and where one wrong step will send you tumbling down. This sense of tension is harder to cultivate with a third-person view where players can more easily plan ahead. By contrast, Indy’s life is hectic and unpredictable - it makes sense that everything should feel more immediate inthe Great Circle,too.

Indiana Jonesadventures are known for being just as frantic as they are dramatic, and we fully expect all elements to be heightened bythe Great Circle’s first-person approach. MachineGames is building on a rich tradition of first-person storytelling here; a choice that will pay off when the game releases later this year. We can’t wait to see how exactly Indy’s adventures look from this fresh point-of-view.

While we wait for Indiana Jones and the Great Circle, why not check out our lists of thebest single-player gamesandbest story games?

An editor and freelance journalist, Cat Bussell has been writing about video games for more than four years and, frankly, she’s developed a taste for it. As seen on TechRadar, Technopedia, The Gamer, Wargamer, and SUPERJUMP, Cat’s reviews, features, and guides are lovingly curated for your reading pleasure.

A Cambridge graduate, recovering bartender, and Cloud Strife enjoyer, Cat’s foremost mission is to bring you the best coverage she can, whether that’s through helpful guides, even-handed reviews, or thought-provoking features. She’s interviewed indie darlings, triple-A greats, and legendary voice actors, all to help you get closer to the action. When she’s not writing, Cat can be found sticking her neck into a fresh RPG or running yet another Dungeons & Dragons game.

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