Share this article
Latest news
With KB5043178 to Release Preview Channel, Microsoft advises Windows 11 users to plug in when the battery is low
Copilot in Outlook will generate personalized themes for you to customize the app
Microsoft will raise the price of its 365 Suite to include AI capabilities
Death Stranding Director’s Cut is now Xbox X|S at a huge discount
Outlook will let users create custom account icons so they can tell their accounts apart easier
Microsoft is now helping developers to make their Xbox and PC games more inclusive
3 min. read
Published onFebruary 17, 2021
published onFebruary 17, 2021
Share this article
Read our disclosure page to find out how can you help Windows Report sustain the editorial teamRead more
Microsoft’s response to Sony’s first-party gaming line up out of the gate is arguably softer than some fans would like, however, its response to gamers’ accessibility needs at least feels strong and thoughtful.
Over the past few years, companies such as Microsoft, Apple, and Google have made public showings of their efforts to address inclusion, representation, andaccessibility throughout their software and hardwareexperiences. In 2021, Microsoft is taking its accessibility efforts further by creating a uniform framework for its game developers to leverage when considering members of the Gaming & Disability Community.
At the end of January 2020, Microsoft and industry expertscollaborated on the Xbox Accessibility Guidelines (XAGs)as a new “comprehensive set of best practices to support the gaming industry in driving accessibility efforts forward.”
Among the tenants of XAGs conception were improving guideline language, creating a succinct goal statement for developers, improving the overview sections with contextual information, high-level scoping developer questions, key areas to target, adding background and foundational info, and lastly, better implementing guidelines.
According to Microsoft’s Xbox team, the end result is, “Developers now have the option to send Microsoft their Xbox or PC title and have it analyzed and validated against the recommendations provided in the XAGs. Where issues are found, they are noted with reproduction steps, screenshots, and other information to help the developer understand what aspect of a given experience may be challenging for certain gamers with disabilities.”
Perhaps, even cooler than meeting Microsoft’s increasingly stringent requirements for accessibility is that developers now also have access to those who are part of the Disability Community of gamers as early testers. Through XAGs, every test pass now includes members of the Gaming & Disability Community as actual real-world experiences to test use cases against to get more accurate feedback regarding their game and its development.
Microsoft is making strides in crafting gaming experiences for as many fans as it can get to the platform, but in the end, it’s ultimately up to developers to provide the more meaningful and longer-lasting experiences to all fans of gaming, including those who rely on accessibility considerations.
Kareem Anderson
Networking & Security Specialist
Kareem is a journalist from the bay area, now living in Florida. His passion for technology and content creation drives are unmatched, driving him to create well-researched articles and incredible YouTube videos.
He is always on the lookout for everything new about Microsoft, focusing on making easy-to-understand content and breaking down complex topics related to networking, Azure, cloud computing, and security.
User forum
0 messages
Sort by:LatestOldestMost Votes
Comment*
Name*
Email*
Commenting as.Not you?
Save information for future comments
Comment
Δ
Kareem Anderson
Networking & Security Specialist
He is a journalist from the bay area, now living in Florida. He breaks down complex topics related to networking, Azure, cloud computing, and security