Remedy CEO reveals Control didn’t sell well, but he’s not disappointed
Insight into this studio’s ambitious plans.
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Remedy Entertainment’s Control has sold over two million copies so far but Remedy CEO Tero Virtala doesn’t consider it a “major hit” — not that he’s disappointed. Speaking withGamesIndustry.biz, Virtala explained Remedy’s reasoning for thinking of the game in those terms.
“We’re really happy with the success of Control,” he says. “It won Game of the Year awards, it has sold over two million units and continues selling — but two million is not yet a major hit in our industry. When we talk about major hit games, we’re talking on an industry level — that’s what we’re aiming at.”
Virtale goes on to talk about rise of subscription services, such asXbox Game Passand PlayStation Plus, provide “post-launch opportunities” so it isn’t necessarily all about copies sold anymore.
Remedy is currently divided into multiple teams, with five games being developed. The team that worked on Control is helming another game, while a big AAA title and a smaller game that are set in the same universe have been signed on by Epic Games. Another team is working on the Vanguard multiplayer project, which will be free to play, while the final team continues work on the campaign forCrossfireXin partnership with Smilegate Entertainment.
Control saw multiple DLC packs released, including theAWE Expansion, which begins the Remedy Connected Universe with the inclusion of Alan Wake. Control: Ultimate Edition was recently released for Xbox Series X, Xbox Series S and PS5, which includes the base game and all its DLC in one package alongside next-generation enhancements like a 60 FPS mode, ray-tracing mode and faster load times.
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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter@SamuelTolbert.