Smite 2 developers aren’t planning a Nintendo Switch release over concerns about its ‘power level’
Switched off
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Smite 2is real and planned to enter alpha testing this spring, but Titan Forge Games has no plans for a Nintendo Switch release due to concerns that thehandheld games consolewon’t be able to run it well.
Announced today(January 12),Smite 2is a sequel to the eternally popular multiplayer online battle arena (MOBA)Smite, which, beyond its PC release, was also ported toXbox One,PlayStation 4,Nintendo Switch, andAmazonLuna. The sequel has been built from the ground up in Unreal Engine 5.2 (a massive upgrade from the original game, which uses Unreal Engine 3). It is set to release on PC,PlayStation 5,andXbox Series X|S, thus notably missing out on Nintendo’s hybrid console.
TechRadar Gaming (TRG) asked Titan Forge Games if there are any future plans to bring the upcoming sequel to Switch, andSmite’s executive producer, Alex Cantatore, tells us that the team is uncertain that the console has the required power to handle it.
“We’re concerned that currently, with the power level of Switch and the minimum specs that we’re targeting, we just aren’t sure that we’d be able to develop or deliver a really good experience to people playing on Switch currently,” he says in our interview.
However, he adds that the team is “willing to keep an open mind” and re-examine any future platforms that might become available, such as if a more powerful version of the Switch, like the rumoredSwitch 2, is released (something which he asserts he has no knowledge of).
“Smite’s been everywhere we can possibly get it to run well, and I would expect that to continue withSmite 2,” he continues. “We’re just not sure we’d be able to get it running well on Switch 1, unfortunately.”
For more games like Smite, be sure to check out our recommendations for thebest multiplayer PC games, as well as thebest free games.
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Catherine is a News Writer for TechRadar Gaming. Armed with a journalism degree from The University of Sheffield, she was sucked into the games media industry after spending far too much time on her university newspaper writing about Pokémon and cool indie games, and realising that was a very cool job, actually. She previously spent 19 months working at GAMINGbible as a full-time journalist. She loves all things Nintendo, and will never stop talking about Xenoblade Chronicles.
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