The Last of Us Part 2 started as an ‘open world inspired by Bloodborne’ according to co-director
A different approach
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The Last of Us Part 2could’ve taken an entirely different approach to the first game, according to co-director Anthony Newman. In the behind-the-scenes documentary,Grounded 2: MakingThe Last of Us Part 2, Newman confirmed that the team wanted the second part to be “as different as humanly possible from the first game.”
When development started, Newman stated that the team wanted to be “very ambitious in changing the game entirely.” Because of this, an open-world game inspired byBloodbornestarted to come to fruition with a heavy emphasis on melee combat rather than what we knowPart 2to offer.
However, according to lead game designer Emilia Schatz: “It wasn’t just about melee combat, we were also looking at layout structure.
“Bloodbornehad a very open space that kept getting bigger and bigger as you explored. I really like that feeling that you get of mastery over the world. It starts to become almost a character in the game itself. And so, that was also something we were looking at.”
The idea of an adventure getting bigger the more you explore was incredibly appealing to the team, as expressed by Newman, so it set the basis for the first four to five months of development. Plus, this theme perfectly suits the post-apocalyptic world ofThe Last of Us Part 2.
But, even though this idea didn’t leave production, there’s still a chance that the next installment to the series could follow in the footsteps of a game likeBloodborne. As mentioned in the same documentary, Neil Druckmann, the co-president of Naughty Dog, stated that hehas a “concept” ready for a final chapter of the series, but didn’t share any further details.
We’ve got a guide to thebest single-player gamesif you’re looking for more games to sink your teeth into. However, if you want something specifically post-apocalyptic, our guide to thebest zombie gamesis sure to satisfy too.
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Kara is an Evergreen writer at TechRadar Gaming. With a degree in Journalism and a passion for the weird and wonderful, she’s spent the last few years as a freelance video game journalist, with bylines at NintendoLife, Attack of the Fanboy, Prima Games, and sister publication, GamesRadar+. Outside of gaming, you’ll find her re-watching Gilmore Girls or trying to cram yet another collectible onto a shelf that desperately needs some organizing.
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